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11 Year Old Scout Calendar 2005
January Citizenship 5 Skill: Flag, history, care and folding
Patrol Mtg: Introduce State Capital Trip (or substitute local county bldg) Game: Refreshments:
12 Skill: Flag ceremony, inside (like at a court of honor) Patrol Mtg: Plan trip to capital building (find it on map, when to meet, food?)
Game: Refreshments: 19 Skill: Flag ceremony indoor review
Patrol Mtg: Teacher Visit - discuss rights as US citizen (1st Class 5) Game: Refreshments:
26 Skill: Flag ceremony outside, raise flag on pole (Tenderfoot 6) Patrol Mtg: final arrangements for State Capital visit Game:
Refreshments: 29 SATURDAY – State Capital and Historical Museum Visit
February Knots and Lashings 2 Skill: Basic knots: square Knot, bowline, whip and fuse rope ends
Patrol: Discuss potential pioneering projects Game: Tie bowline around waist, then get lifted off the ground.
Refreshments: (Scout 6, Tenderfoot 4a, 1st Class 8)
9 Skill: Basic knots: taut line, two half-hitches, clove hitch, timber hitch Patrol: Select a pioneering project
Game: Build ladder to reach a prize (hung from b-ball hoop) Refreshments: (Tenderfoot 4b, 1st Class 7b) 16 Skill: Basic lashings: square, shear, diagonal lashings - when used?
Patrol: Decide on a list of what's needed for pioneering project Game: Build a flagpole, raise a flag - 1st team to do it wins Or an alternative game is to lash a really long pole and
retrieve a bucket from across a "stream" Refreshments: (1st Class 7a, 7b, 7c)
23 Skill: Review lashings and knots Patrol: Plan weekend lashing event.
Game: Chariot races (build square frame, drag people around) Refreshments:
(Review and pass off any remaining knots and lashings) 26 SATURDAY - Tower or Bridge Building!
March Hiking Skills
2 Skill: discuss the rules of safe hiking (Tenderfoot 5) Patrol: introduce hike outing
Game: physical fitness testing (Tenderfoot 10a) Refreshments: 9 Skill: shoes, boots, and foot care
Patrol: discuss pros/cons of various locations, choose hike location Game: Physical fitness practice
Refreshments: 16 Skill: planning a hike (Tenderfoot 5)
Or alternative - do a patrol "dangers of using drugs" program (2nd Class 8) Patrol: plan the hike, write the plan Game: Physical fitness practice
Refreshments: 23 Skill: discuss water and dehydration Patrol: assignments for hike, food?
Game: 40 minute hike on streets near church Refreshments: eat on hike 26 SATURDAY – 10 mile hike (2nd Class 1b) 30 Funky Olympics! Fitness testing 30 days after 1st week (Tenderfoot 10b)
April Knife and Ax Skills 6 Skill: Safety with knives and axes
Patrol: Introduce monthly activity plan Game: Refreshments: (2nd Class 2c - part) 13 Skill: Knife types, sharpening, and proper use.
Patrol: Decide on menu and schedule for camp. Game: Refreshments: (2nd Class 2c - part) 20 Skill: Ax types, sharpening, and proper use.
Patrol: Make equipment assignments for camp. Game: Refreshments: (2nd Class 2c - part) 27 Skill: Preparing (and storing) firewood.
Patrol: Finalize food, equipment, and skit assignments for camp. Game: Refreshments:
29-30 Overnight Camp - Work on camping and cooking requirements for Tenderfoot (1, 2, 3), 2nd Class (2a, b, c, d, e, f, g) and 1st Class (4a, b, c, d, e). You can't do them all on one camp
(for example, you can't be the patrol cook (1st Class 4c) and also be the assistant (Tenderfoot
3), but you can do more on a camp than during the weeknight activities.
May Fire Building, Using Stoves 4 Skill: tinder, kindling, fuel - how to prepare
Patrol: Introduce camping outing Game: Cooking dinner over a fire or charcoal Refreshments:
(2nd Class 2d - follow knife and ax safety)
11 Skill: fire lighting methods Patrol: Camping menu options Game: Cooking breakfast over a fire or charcoal
Refreshments: (2nd Class 2f - part)
13-14 Fathers and Sons Camp 18 Skill: lighting a light weight stove Patrol: Camping menu practice
Game: Cooking lunch using a stove Refreshments: (2nd Class 2f - part) 25 Skill: lighting fires (parking lot or nearby park) Patrol: Camping menu practice
Game: Cooking dessert over a fire or charcoal Refreshments:
June Cooking and Menus
1 Skill: Balanced diet, food safety (1st Class 4a and 4d - part)
Patrol: Major food feast - scouts do the cooking! Game: Cook several (3) different breakfasts - use charcoal or stove
Refreshments: included above 8 Skill: Planning a menu, planning pots/pan/utensil needs (1st Class 4c) Patrol: Choose the breakfast
Game: Cook several (3) different lunches - use charcoal or stove Refreshments: included above
15 Skill: Buying food (may want to visit a store) (1st Class 4b)
Patrol: Choose the best lunch from last week Game: Cook several (3) different dinners - use charcoal or stove
Refreshments: included above
22 Skill: Trash disposal, ettiquette (saying grace), how to delegate Patrol: Choose the best dinner from last week
Game: Cook several (3) different desserts - use charcoal or stove Refreshments: included above
24-25 Overnight Camp - where you eat the menu that you have spent the month planning. Work on camping and cooking requirements for Tenderfoot (1, 2, 3), 2nd Class (2a, b, c, d, e, f, g) and
1st Class (4a, b, c, d, e). You can't do them all on one camp (for example, you can't be the patrol cook (1st Class 4c) and also be the assistant (Tenderfoot 3), but you can do more on a
camp than during the weeknight activities. Also you can easily do the nature requirements when out on a camp (Tenderfoot 11, 2nd class 5, 1st Class 5 and 6) if you are prepared in
advance. 29 Fancy dishes. The leaders cook for the boys!
July Swimming 6 Skill: Safe Swim Defense/Safety Afloat Training, buddy system
Patrol: introduce family pool party Game: Refreshments:
(Tenderfoot 9, 2nd Class 7a, 1st Class 9a)
13 Skill: review requirements Patrol: plan for upcoming outing, food?
Game: reach, throw, go - do it on land (use a mechanics creeper) Refreshments: (2nd Class 7c - practice) 20 Skill: teach/pass off requirements at pool
Game: water dog sled race (pull boy on raft down pool) Refreshments: (2nd Class 7b, 7c, 1st Class 9b, 9c) 27 Skill:teach/pass of requirements at pool
Game: water polo Refreshments: (2nd Class 7b, 7c, 1st Class 9b, 9c) TBD Monthly Activity: Family pool party - boys demonstrate their skills, have a picnic!
August First Aid 3 Skill: Heimlich and when it is used, choking (Tenderfoot 12a)
Patrol: Introduce hike/bike Game: Stretcher game Refreshments:
10 Skill: Hurry cases of first aid (2nd Class 6a), practice Patrol: Plan hike, plan how to make 1st aid kits
Game: stretcher - make and carry Refreshments: 17 Skill: Make 1st aid kits, review why each item is needed
Patrol: Plan route for hike, look at the map Game: 1st aid trivia contest Refreshments:
24 Skill: Show how to carry injured people (1st Class 8c) Patrol: Finish planning for hike, food? Clothing?
Game: Practice carrying people Refreshments 31 Court of Honor
September Camping Skills 7 Skill: Sleeping bags and sleeping pads
Patrol: Introduce camping trip Game: Refreshments:
14 Skill: Types of tents, setting up tents, choosing a campsite Patrol: Begin planning menu, assign tasks Game:
Refreshments: 21 Skill: What kinds of clothes to wear (the layered look) Patrol: Finalize menu, assign prices lists
Game: Refreshments: 28 Skill: Packing it all - what to bring, how to bring it, backpacks, etc.
Patrol: Finalize camp arrangements, pass out permission slips Game: Refreshments:
30-1 Overnight Camp - Work on camping and cooking requirements for Tenderfoot (1, 2, 3), 2nd Class (2a, b, c, d, e, f, g) and 1st Class (4a, b, c, d, e). You can't do them all on one camp
(for example, you can't be the patrol cook (1st Class 4c) and also be the assistant (Tenderfoot
3), but you can do more on a camp than during the weeknight activities. Also you can easily
do the nature requirements when out on a camp (Tenderfoot 11, 2nd class 5, 1st Class 5 and
6) if you are prepared in advance.
October Orienteering, Maps, Height/Width 5 Skill: Parts of compass, how it works, how to use it
Patrol: Introduce upcoming orienteering hike Game: Refreshments: (2nd Class 1a - part) 12 Skill: Intro to Maps, Orienting a map, Map symbols
Patrol: Preliminary arrangements for orienteering hike Game: short orienteering course (inside?)
Refreshments: (2nd Class 1a - part
19 Skill: Measuring the height of objects Patrol: Orienteering hike, discuss clothing needs
Game: height of steeple, trees, and other things nearby (competition) Refreshments: 26 Skill: Review of compass, map, height
Patrol: orienteering hike, food needs, clothing review Game: Refreshments:
29 Orienteering Hike at least 1 mile long (1st Class 2) - including measurement (estimate) of the
height of various trees, utility poles, and buildings. Another potential activity (2nd Class 1b) is
to take a 5-mile hike (or 10-mile bike ride) using a compass and map.
November First Aid 2 Skill: First aid for cuts, blisters, etc (Tenderboot 12b) Patrol: Introduce ambulance tour
Game: practice putting on bandages, cutting donuts for blisters (timed) Refreshments: 9 Skill: Demonstrate bandages (1st class 8b) Patrol: Plan trip parameters (when, where, who)
Game: practice bandages - time trials Refreshments: 16 Skill: 5 Common signs of a heart attack and CPR (1st Class 8d)
Patrol: Assemble list of questions to ask paramedics Game: Guest speaker - someone who has had a heart attack
Refreshments: 23 No scout meeting (Thanksgiving) 26 SATURDAY Visit a firestation/ambulance/life flight. Or visit a clinic/doctors office.
30 Skill: Demonstrate first aid for object in eye, etc (2nd Class 6c) Patrol: Finalize Ambulance trip Game: Pull 1st aid situations from "hat" and respond appropriately
Refreshments:
December Service in Scouting 7 Skill: Scout Oath and Law Review
Patrol: Introduction of service activity Game: Refreshments: 14 Skill:
Patrol: Decide on types of fruit, types of baskets? Game: Refreshments:
21 Skill: Identifying those in need, Bishop visit to identify recipients Patrol: find homes on map, draw Christmas cards Game:
Refreshments: 23 FRIDAY EVENING ACTIVITY Skill: Practice singing Christmas carols
Patrol: Assemble baskets Game: Deliver baskets (2nd Class 4) Refreshments: Hot chocolate
28 Year-End Party and Air Hockey Tournament
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